Sunday, November 8, 2009

Review - Understanding Comics

Understanding Comics
by Scott McCloud
1994 Eisner Winner for Best Comic Related Book

I was poking through my shelves looking for my copy of Understanding Comics so that I could have it in front of me as I write this review and it was nowhere to be found. Not filed with the Scott McCloud books, not shuffled into in the indy books section, not lost among the wall of trade paperbacks. I couldn't find it in the pile of books by my nightstand or in the massive pile that accumulates around my computer. As it turns out my brother who has been living with me while he goes to college lent it to his girlfriend in order to help her (to steal the title) understand comics.

Now besides the obvious familial conflict this brings home the strength of Understanding Comics. It is not only the definitive guide to the medium, it is also approachable enough for those whose only experience with comics are in the newspapers. When it was first released I gave a copy to someone interested in graphic novels as an introduction. It's not just for newcomers either as it breaks down the medium in a way that even those who have read comics for years can appreciate.

McCloud has created a technically deep work about comics and presented it as a comic book. It's an intuitive leap that's so obvious in retrospect that it's shocking no one had done it before. He spends a lot of time on iconography and representative images which makes his using a caricature of himself as the guide so recursive you'll go cross-eyed if you think about it too hard.

He starts by defining exactly what comics are which is a more difficult process than you would think. It's followed by a side trip to the history of the medium as it flickered at the edges of art for all of human history until it finally came together in the past hundred years. Once the introduction is over McCloud gets into the nitty-gritty of representative images, the complications of pacing, how artistic style changes everything, and the artistic process.

Understanding Comics is a very philosophical book. It could almost work under the title "Understanding Communication and Art". Obviously the focus is on how comics communicate and form art but McCloud establishes a basis for readers to comprehend that in a larger context. I've never encountered anyone breaking down these concepts better.

Artistically the book has a cartoony style that works perfectly for the purpose of illustrating the topic at hand. A more complicated or detailed art style for the essays would have been distracting and McCloud is adapt at mixing in greater detail when necessary to make the point. McCloud uses a very simple design for himself creating a very likable lecturer. The drawings are not going to impress anyone though for this book that's for the best.

I don't have a single bad thing to say about Understanding Comics. If I had to pick a single comic for anyone to read this would be it though that's because I think it would convince people to look for more comics. Even if you think you know comics well enough that the book would be redundant I still highly recommend it for the fresh perspective it brings. McCloud's work is as close to perfect as you'll find.

Thursday, November 5, 2009

Review - Graphic Storytelling

Graphic Storytelling
by Will Eisner
1997 Eisner Winner for Best Comic Related Book

I went around a few times on how to review Graphic Storytelling. The fact is that I don't have an awful lot to say about it. I considered pairing it up with the next item in my reviewing stack and in the end I decided to just let it go and not be very long winded.

Graphic Storytelling is as a primer on narrative in comics. It's short, simple, and to the point and that point is exactly what it says in the title: understanding the narrative structure of comics. Remember your high school English class as you picked apart old novels? That's what you have here though instead of old novels it's typically short vignettes by Eisner to illustrate the point. He starts with the very basics of storytelling and talks about how comics interact with the reader. It's far from definitive; the book covers the basic outline of how comics as a medium interacts with storytelling and not must further than that.

Eisner has taught classes in on the comics medium and where Graphic Storytelling works well is when he is providing instruction. For example, he has a brief section on pacing comics like prose novels versus pacing them like film and provides a miniature tableau to demonstrate the difference. Most of the second half the book is like this. The flip side is when he attempts to catalog stories; Eisner spends a lot of time on the most primitive understanding of storytelling.

Graphic Storytelling is a thoughtful look at sequential art as a storytelling medium but not a deep one. Any major comic book nerd who has looked at the techniques in depth is probably going to find the book a bit too simple for them. On the other hand if you're interested in the narrative form of sequential art I can't think of a better introduction.

Wednesday, November 4, 2009

Review - Batman: Animated

Batman: Animated
by Paul Dini and Chip Kidd
1999 Eisner Winner for Best Comic Related Book
1999 Eisner Winner for Best Publication Design

It's shocking to me that Batman: The Animated Series is close to twenty years old. When Batman started airing it was thin picking for comic book superheroes on the airwaves; Teenage Mutant Ninja Turtles was the closest you'd get and the only thing it had in common with the comic book was the title. So when Batman came along and managed the incredible balancing act of being a serious show about a superhero for children it was a revolution. I have never been a Batman fan and the animated series made me interested in him. Batman: Animated is not a history of the series even though it has a bit of that. And it's not a dissection of the production even if there's a bit of that in it as well. Batman: Animated is a celebration of series that set a yardstick for superhero cartoons and it does that very well.

The text in the book is minimal; there might be a paragraph or two on any given topic and I didn't find it very illuminating. If you've ever read an article on the series production then there's little in here that will come as a surprise. There's the expected gushing about the staff that Dini worked with, complaints about the network standards and practices, and the studio executives making unreasonable demands like making the the show about Robin. It's at its best when it goes into the details of the process but those glimpses are rare and fleeting.

What Batman: Animated has that makes it worth checking out is a wealth of art. If it's been drawn, painted, or sculpted for the series then there's a good chance that it's showing up in the pages. There's storyboards, key frame sequences, background paintings, model sheets, design sketches, color guides, and more. While it can't be all inclusive just due to space constraints it's hard to think that someone who likes the series will be unhappy with the book. While your favorite bit might not get featured there's bound to be another five things that you'll love included in its place.

I do have a few insignificant complaints about the selections. A very large portion of the book are double page spreads giving a look at a villain or minor character. It's not that I didn't like these, it's just that the book is far too short which means that they take up a disproportionate amount of space. I wanted this book to be twice as long.

I'm also not fond of the production design. It is extremely busy and it can be hard to tell what captions are referring to. The titles for pages are in tiny text on thin red bars which can be hard to spot. There are multiple gatefold spreads inside the book but due to how the pages are structured the felt redundant.

These are nitpicks, though. Batman: Animated is a wonderful collection of material and page after page holds some nifty treasure from the show. Sometimes it's a glimpse into what might have been like the original design for Harley Quinn or the redesign of Catwoman for an abandoned spin off, and sometimes it's the gritty details that are squeezed into the backgrounds. This book made me appreciate the art of the series even more.

Sunday, November 1, 2009

The 2009 World Fantasy Award Winners

Well the World Fantasy Awards have been handed out and there was a nasty surprise in them for me:

Novel - Tie between The Shadow Year by Jeffrey Ford and Tender Morsels by Margo Lanagan
Novella - "If Angels Fight" by Richard Bowes
Short Story - "26 Monkeys, Also the Abyss" by Kij Johnson
Anthology - Paper Cities: An Anthology of Urban Fantasy edited by Ekaterina Sedia
Collection - The Drowned Life by Jeffrey Ford
Artist - Shaun Tan

A tie! Well I'm looking forward to reaching each of those books and have my fingers crossed for something special from both authors.

Friday, October 30, 2009

Unseen Academicals

Every new Pratchett book that comes out now is bittersweet. It's always terrific to get a new one and at the same time I have to wonder if it will be the last book before he succumbs to Alzheimer's. Setting that aside Unseen Academicals was a mid-range Discworld book; not one the best but far the painful worst.

This might the most British book that Pratchett has ever written. Considering that he's done multiple Shakespeare parodies that's quite an achievement. This time around the topic up for skewering is football (a.k.a. soccer but they don't try to Americanize the references for the releases on this side of the Atlantic) and the culture that surrounds it in the U.K. which I only know from imported sitcoms on PBS and passing references to it from the BBC. Consequently I suspect a lot of the book went over my head which may be why I found it lacking in the usual wordplay that Pratchett indulges in. The humor this time around seemed to be more situational than funny narrative asides.

For those who have not heard of him (though I suspect that anyone who stumbles onto this post has) Terry Pratchett is the author of the Discworld series, an extremely long series of satirical fantasy novels which started out as straight parody of some of the bigger names in the field at the time and wound up exploring the human condition.

This time around the wizards of the Unseen University have to play a game of football or risk losing a large bequest. Over the years the game has transformed in the rowdy streets of Ankh-Morpork into something that is less like a sport and more like a riot. The patrician of the city seizes the opportunity to bring the game under control and commissions the wizards to establish a league. Complicating this plot are the common man who feel very possessive about their game and don't really care to have someone tell them how to play. On top of that there's the tale of two star-crossed lovers separated by team loyalty, a busy body cook, a dwarvish fashion revolution, and an extremely intelligent goblin who harbors an extremely dark secret.

That goblin is the real focus of the character arc in the book and that might be the biggest flaw. He is given a storyline of self-discovery that Pratchett has used many times before. The notes are changed a bit but the song remains the same for these characters which makes them feel a bit redundant in the scope of the entire series. Oddly though he did add a new minor character to the cast as a paid to be evil within limits wizards who I hope to see again since there isn't anyone else quite like him around.

This is the longest Discworld novel and somehow it never feels like it drags. Pratchett keeps spinning new plot thread after new plot thread and while I felt that they didn't dovetail very well they were not dull. This is a surprisingly dense novel in that regard.

As usual for Discworld I laughed, I didn't cry (no one saw anything so they can't prove it), I enjoyed it. I can't say I'd recommend it as a first Discworld novel for someone who hasn't read any of them since I don't think it ranked among the best (go with Guards! Guards!, Small Gods, or Reaper Man if you haven't). Of course if you love your football then you'll probably appreciate Unseen Academicals even more than I did.

Tuesday, October 27, 2009

Review - Dororo

Dororo
by Ozuma Tezuka
2009 Eisner Winner for Best U.S. Edition of International Material: Japan

Dororo was a huge disappointment for me though not as disappointing as creating an Astroboy animated movie and watching it open sixth in the box office returns last weekend. The first two volumes were pretty good and all of the terrific buildup in them vanished in an abrupt conclusion.

In a vaguely seventeenth century Japan a local lord makes a pact with forty-eight demons to exchange his unborn son for political power. Each of the demons take one body part from the child and it is born horribly malformed. After being abandoned the infant is found by a kindly doctor who cared for him. The child developed abilities to compensate for his missing body parts and the doctor fit him with prosthesis so that he could look normal. Upon reaching adolescence the child started attracting spirits to him and through these spirits he learned that if he killed a demon that held a body part he would recover it. So the doctor outfits his body with weapons and the boy sets out to build himself.

That's both extremely condensed and extremely confusing so let me break it down like this: it's a samurai, steampunk, six million dollar man versus the mythical monsters who stole his body parts. He finds a kid sidekick in the self-proclaimed world's greatest thief Dororo and they wander from village to village having exciting battles and then getting run out of town.

Tezuka's plotting wasn't as straightforward as that. For the first two volumes there's a slow burn building with the demons, the father turned despot who now has a second son, and the secrets that Dororo carries. And then it suddenly ends. There's a sixteen page chapter where Tezuka stuffs as much resolution in as he can and then it's over. I can understand why that happened but it doesn't make the whole product enjoyable to read.

That's a shame since the first two-thirds are pretty good. Dororo features an exploration of some Japanese mythology where nine-tailed foxes drive wars and spirits of wealth lure travelers to hidden treasures. The main character is almost as monstrous as the beings he fights and his slow recovery of his flesh is compelling. I wanted more and I was left on a very bitter note.

The artwork is Tezuka's usualy mix of extremely cartoony figures and detailed backgrounds. It can be offputting when drama is placed on characters who look like they're fresh from a Warner Brothers cartoon though it didn't bother me. The action sequences in Dororo tend to be fast and chaotic and that did throw me briefly since it was hard to follow some of them. This only lasted a page or two and the conclusions returned to Tezuka's exceptional storytelling. In fact the one high point in the third volume is that the action in its first story is better structured visually.

I cannot in good conscience recommend Dororo. It's effectively an unfinished work and if you enjoy the story you will wind up just as disappointed as I was. I honestly did not know about the abrupt conclusion when I started which just made it worse. I do recommend Tezuka's work highly; just go with something like Buddha or Blackjack instead of this and you'll be more satisfied.

Sunday, October 25, 2009

Review - Hellboy Library Edition Volume 1

Hellboy Library Edition Volume 1
Containing Seed of Destruction and Wake the Devil
Written by Mike Mignola and John Byrne; Art by Mike Mignola
1995 Eisner Winner for Best Writer/Artist for Mike Mignola
1997 Eisner Winner for Best Writer/Artist (Drama) for Mike Mignola
2009 Eisner Winner for Best Production Design

It's rare for an ongoing series by one creator to improve over time. It's far more common for them to spend their effort on the original work and slowly run out of ideas or burn out. With Hellboy I initially didn't care for it. As time went by and people kept raving about the series I decided to give it another chance. What I found was that the earliest stuff was shaky but Mignola found his footing and took things in a better direction. So as I look over the first volume of the Library Edition which contains the first two miniseries and pair of extremely brief preview stories I am inclined to give it a bit more slack because I know what's coming.

The titular character is a paranormal investigator who is usually called in to deal with the problems where hitting the paranormal creature repeatedly is a good idea. He mysteriously appeared in 1944 at a moment the coincided with a failed attempt by Nazi occultists to awaken Lovecraftian horrors. After spending fifty years looking into other people's weirdness his origins come back to haunt him as one of the occultists returns to use Hellboy.

One of the biggest problems I had with Hellboy that I can still see is that Mignola's plots in these books seem to revolve around "What would look cool" instead of making sense. I'll complain loudly when there's too much exposition but the stories in these pages go the opposite route of containing far too little. This is especially a problem in the second story, Wake the Devil, where even knowing what's coming I still have trouble following it. As a broad example of this kind of thing, there is a monster that gets hit and turns into bones and this is a major plot event with no explanation of how or why it occurs. It's just an excuse to show the creature suddenly becoming a skeleton.

Another problem is that when there is a plot it's not a very engrossing one. The first story is essentially Hellboy and crew go to a haunted house where they stay the night and punch deep ones. With the second there's... um... well there's vampires... and a goddess I think... and there's something about an iron maiden that I didn't really follow... well see the above paragraph. There's some exciting action scenes and some spooky locations and some creepy monster monster designs but they just don't come together well. It's stuff that's cool without putting them into a story that's as interesting as they are.

Which isn't to say it's all bad. Occasionally things will come together just right for a flash of brilliance. In particular the climaxes of both stories are better than they deserve to be given their lackluster set up. Yes, the bad guys are going to get beaten and the heroes triumph but the way that things are brought together at the ending is entertaining. The metastory that is being developed in this book is far more interesting than the actual stories and that is what can carry you on to the point where Hellboy starts developing depth.

Mignola's artwork is an acquired taste and when I first read Hellboy I had not acquired it yet. He has a way with heavy shadows that flattens out the perspective. It drove me crazy until I got into the groove of his sharp edged line work that takes advantage of those heavy black areas. It's a very impressionistic style that I've come to appreciate as the look for the creatures of the night.

The Library Edition volumes of Hellboy are the best produced volume of comics that I have on my shelves. They're oversized but not so monstrously oversized that they're uncomfortable to read. They feature the heaviest paper stock I've seen; it's something that I've only encountered before in art books. The cloth binding has no dust jacket to get torn but still looks nice thanks to the embossing and plate set in the front. Oh, and it costs about as much as the first two Hellboy trade paperbacks so it's a bargain as well.

I said a lot of negative things in this review but when it comes down to it I found Seed of Destruction and Wake the Devil to be blandly average comics. Mignola uses these as a launchpad and turns the series into something that explores folklore in a way that I have enjoyed quite a bit. Still I'd recommend starting with the second volume of the library edition and then going backward if you're a newcomer to Hellboy. And whether you are or not if you want to get Hellboy then the Library Editions are the best way to own the series. I wish all of my collected editions were as nice as this book.