Friday, November 13, 2009

Review - Stuck Rubber Baby

Stuck Rubber Baby
by Howard Cruse
1996 Eisner Winner for Best Graphic Album: New

There are two relatively recent events that authors have taken up as a kind of lazy man's way to importance: the Holocaust and the civil rights movement. You can almost hear them say, "My book is about a Very Important Subject™ so it doesn't matter if the plot is generic, the characters paper thin, and my treatment of the Very Important Subject™ a shallow parody of the actual event." I hate those books and movies; treating an event that left its scars on history in a cartoonish manner shouldn't be a free pass.

Stuck Rubber Baby isn't one of those books. It's set in the deep south during the Civil Rights Movement and the main characters get tied up in events of the day and at the same time the book isn't about those themes. It is the story of a young, gay man finding himself in every way possible. There's a scene at the March on Washington but it's not the climax of the book. There is no denouement about how race relations changed and the protagonist was at the center of it. Howard Cruse could have taken the easy way out and rode the coattails of history but instead he created an impressive novel that uses the history as a way to color the changes that the protagonist undergoes.

Toland is a young man who lives in a fictional college town in the deep south during the early 60's. He finds himself attracted to men but is determined to live what he views as a normal life. As his circle of friends widens he becomes exposed to some of the fringe social elements of the time and he grows close to a politically active woman.

Cruse avoids going the easy way with his story in Stuck Rubber Baby and that makes it a gripping read. It's told as a flashback so the reader knows where Toland will end up and at the same time there is the question hanging in the air if he could make a relationship with a woman work. At the same time Cruse repeatedly makes the point that while Stuck Rubber Baby is Toland's story the universe does not revolve around Toland. He's not the only person dealing with the complications of relationships and other people's problems weave in and out.

The way that Cruse presents these personal stories makes it clear that this is a book about a gay man's awakening set in the civil rights movement rather than a book about the civil rights movement starring a gay man. So the sequence involving a sit in and riot is really about how Toland becomes directly involved instead of standing at the periphery as some of his friends do.

Cruse draws some impressively expressive faces through Stuck Rubber Baby. You won't have any trouble at all telling them apart. He uses a kind of pointillist (for lack of a better word) shading that I didn't care since it looked like static to my eyes rather than the rounding effect that he was going for. Still I think the quality of the storytelling in the art outweighs any negative I had.

Stuck Rubber Baby is a better book than the subject matter would suggest. Cruse touches on things that have been run into the ground by worse artists but he does a much better job with both his themes of sexual awakening and the civil rights movement than most. And that makes Stuck Rubber Baby well worth reading.

Thursday, November 12, 2009

Review - Jimmy Corrigan the Smartest Kid On Earth

Jimmy Corrigan the Smartest Kid On Earth
by Chris Ware
1996, 2000 Eisner Winner for Best Continuing Series
1996, 2001 Eisner Winner for Best Coloring
2000 Eisner Winner for Best Graphic Album: New
2001 Eisner Winner for Best Graphic Album: Reprint
1996, 1997, 2001 Eisner Winner for Best Production Design

How's that for a list of awards? This story ran for several years in Ware's Acme Novelty Library where the individual issues racked up a few more awards of their own.

One of the major reasons I took my odd hobby of reading all of these award winning books was to give myself a reason to hunt down and read some of the acclaimed works that I never got around to. That was the case with Jimmy Corrigan which I had seen on lists of "The Best Graphic Novels" and knew that Chris Ware's Acme Novelty Library series was held in high esteem but for some reason I never read it myself. I went through a full range of reactions as I read the book and once I reached the end I was left with the conclusion that Jimmy Corrigan is an exception work that I never want to read again.

Jimmy Corrigan is a man in a bland job with no friends. His only regular human contact is with his overbearing mother. Jimmy's father abandoned his mother before he was born so when he is contacted by his father Jimmy travels to meet him. Running along side this story is the life of Jimmy's grandfather as a little boy watching the Chicago World's Fair of 1893 under construction.

The first thing that I noticed about Jimmy Corrigan is how well designed it is. The cover with a dust jacket that unfolds to be even more complex lead into the nearly microscopic details that fill the inside cover. Once you reach the comic itself it plays with exotic layouts and complicated designs. Unfortunately these design choices often come at the expense of readability; there's many times where the panel order is completely unclear and it matters. It initially struck me as a book intended to be looked at rather than read.

As I got further in I was struck by how brutal the narrative was. These are not pleasant characters. Jimmy is an emotionally closed man who gets lost in his own twisted (and yet somehow bland) fantasies. His father is a vile bigot who brags about the children he has abandoned. His grandfather might get to be the most down to earth but still we see mostly the petty cruelties of children. Ware sets up characters who I found myself pitying more than loathing.

So Jimmy Corrigan starts with an almost random narrative about people who I didn't really want to read about. It made those early pages a slog. Then about a third of the way through things change. Ware finds his narrative feet and starts assembling a story out of the disjointed pieces he had. The afterward states that this was originally a comic strip in a weekly paper even before he compiled it into the Acme Novelty Library series which may account for some of that. No matter the cause what had started as an unreadable mess became a stronger story.

Then an even more amazing transformation occurred toward the end. Ware found the good in his characters, the diamond underneath the broken human beings. There's a moment that forms the emotional climax of the book in my view where Jimmy finally reacts that's incredibly powerful given what Ware had built up before.

I think that this is a beautifully designed book even if the page layouts are sometimes unclear. Ware structures his forms around heavy, confining horizontal and vertical lines. There is little in the way of organic curves or even angles other than ninety degrees in the images and never in the panel borders. It's a design aesthetic that works very well for the story of human isolation that Ware is telling.

If I had been Jimmy Corrigan in individual issues I don't know if I could have waited six years to get to that point however taken as one complete work it was striking. I never want to be pulled over the broken glass of the story again but at the same time I'm glad that I did read it. I started out hating it and lost to what people saw in it, then found myself impressed with Ware's ability to get his emotional reaction though still not liking the book, and finally at the end of it all he won me over.

Sunday, November 8, 2009

Review - Understanding Comics

Understanding Comics
by Scott McCloud
1994 Eisner Winner for Best Comic Related Book

I was poking through my shelves looking for my copy of Understanding Comics so that I could have it in front of me as I write this review and it was nowhere to be found. Not filed with the Scott McCloud books, not shuffled into in the indy books section, not lost among the wall of trade paperbacks. I couldn't find it in the pile of books by my nightstand or in the massive pile that accumulates around my computer. As it turns out my brother who has been living with me while he goes to college lent it to his girlfriend in order to help her (to steal the title) understand comics.

Now besides the obvious familial conflict this brings home the strength of Understanding Comics. It is not only the definitive guide to the medium, it is also approachable enough for those whose only experience with comics are in the newspapers. When it was first released I gave a copy to someone interested in graphic novels as an introduction. It's not just for newcomers either as it breaks down the medium in a way that even those who have read comics for years can appreciate.

McCloud has created a technically deep work about comics and presented it as a comic book. It's an intuitive leap that's so obvious in retrospect that it's shocking no one had done it before. He spends a lot of time on iconography and representative images which makes his using a caricature of himself as the guide so recursive you'll go cross-eyed if you think about it too hard.

He starts by defining exactly what comics are which is a more difficult process than you would think. It's followed by a side trip to the history of the medium as it flickered at the edges of art for all of human history until it finally came together in the past hundred years. Once the introduction is over McCloud gets into the nitty-gritty of representative images, the complications of pacing, how artistic style changes everything, and the artistic process.

Understanding Comics is a very philosophical book. It could almost work under the title "Understanding Communication and Art". Obviously the focus is on how comics communicate and form art but McCloud establishes a basis for readers to comprehend that in a larger context. I've never encountered anyone breaking down these concepts better.

Artistically the book has a cartoony style that works perfectly for the purpose of illustrating the topic at hand. A more complicated or detailed art style for the essays would have been distracting and McCloud is adapt at mixing in greater detail when necessary to make the point. McCloud uses a very simple design for himself creating a very likable lecturer. The drawings are not going to impress anyone though for this book that's for the best.

I don't have a single bad thing to say about Understanding Comics. If I had to pick a single comic for anyone to read this would be it though that's because I think it would convince people to look for more comics. Even if you think you know comics well enough that the book would be redundant I still highly recommend it for the fresh perspective it brings. McCloud's work is as close to perfect as you'll find.

Thursday, November 5, 2009

Review - Graphic Storytelling

Graphic Storytelling
by Will Eisner
1997 Eisner Winner for Best Comic Related Book

I went around a few times on how to review Graphic Storytelling. The fact is that I don't have an awful lot to say about it. I considered pairing it up with the next item in my reviewing stack and in the end I decided to just let it go and not be very long winded.

Graphic Storytelling is as a primer on narrative in comics. It's short, simple, and to the point and that point is exactly what it says in the title: understanding the narrative structure of comics. Remember your high school English class as you picked apart old novels? That's what you have here though instead of old novels it's typically short vignettes by Eisner to illustrate the point. He starts with the very basics of storytelling and talks about how comics interact with the reader. It's far from definitive; the book covers the basic outline of how comics as a medium interacts with storytelling and not must further than that.

Eisner has taught classes in on the comics medium and where Graphic Storytelling works well is when he is providing instruction. For example, he has a brief section on pacing comics like prose novels versus pacing them like film and provides a miniature tableau to demonstrate the difference. Most of the second half the book is like this. The flip side is when he attempts to catalog stories; Eisner spends a lot of time on the most primitive understanding of storytelling.

Graphic Storytelling is a thoughtful look at sequential art as a storytelling medium but not a deep one. Any major comic book nerd who has looked at the techniques in depth is probably going to find the book a bit too simple for them. On the other hand if you're interested in the narrative form of sequential art I can't think of a better introduction.

Wednesday, November 4, 2009

Review - Batman: Animated

Batman: Animated
by Paul Dini and Chip Kidd
1999 Eisner Winner for Best Comic Related Book
1999 Eisner Winner for Best Publication Design

It's shocking to me that Batman: The Animated Series is close to twenty years old. When Batman started airing it was thin picking for comic book superheroes on the airwaves; Teenage Mutant Ninja Turtles was the closest you'd get and the only thing it had in common with the comic book was the title. So when Batman came along and managed the incredible balancing act of being a serious show about a superhero for children it was a revolution. I have never been a Batman fan and the animated series made me interested in him. Batman: Animated is not a history of the series even though it has a bit of that. And it's not a dissection of the production even if there's a bit of that in it as well. Batman: Animated is a celebration of series that set a yardstick for superhero cartoons and it does that very well.

The text in the book is minimal; there might be a paragraph or two on any given topic and I didn't find it very illuminating. If you've ever read an article on the series production then there's little in here that will come as a surprise. There's the expected gushing about the staff that Dini worked with, complaints about the network standards and practices, and the studio executives making unreasonable demands like making the the show about Robin. It's at its best when it goes into the details of the process but those glimpses are rare and fleeting.

What Batman: Animated has that makes it worth checking out is a wealth of art. If it's been drawn, painted, or sculpted for the series then there's a good chance that it's showing up in the pages. There's storyboards, key frame sequences, background paintings, model sheets, design sketches, color guides, and more. While it can't be all inclusive just due to space constraints it's hard to think that someone who likes the series will be unhappy with the book. While your favorite bit might not get featured there's bound to be another five things that you'll love included in its place.

I do have a few insignificant complaints about the selections. A very large portion of the book are double page spreads giving a look at a villain or minor character. It's not that I didn't like these, it's just that the book is far too short which means that they take up a disproportionate amount of space. I wanted this book to be twice as long.

I'm also not fond of the production design. It is extremely busy and it can be hard to tell what captions are referring to. The titles for pages are in tiny text on thin red bars which can be hard to spot. There are multiple gatefold spreads inside the book but due to how the pages are structured the felt redundant.

These are nitpicks, though. Batman: Animated is a wonderful collection of material and page after page holds some nifty treasure from the show. Sometimes it's a glimpse into what might have been like the original design for Harley Quinn or the redesign of Catwoman for an abandoned spin off, and sometimes it's the gritty details that are squeezed into the backgrounds. This book made me appreciate the art of the series even more.

Sunday, November 1, 2009

The 2009 World Fantasy Award Winners

Well the World Fantasy Awards have been handed out and there was a nasty surprise in them for me:

Novel - Tie between The Shadow Year by Jeffrey Ford and Tender Morsels by Margo Lanagan
Novella - "If Angels Fight" by Richard Bowes
Short Story - "26 Monkeys, Also the Abyss" by Kij Johnson
Anthology - Paper Cities: An Anthology of Urban Fantasy edited by Ekaterina Sedia
Collection - The Drowned Life by Jeffrey Ford
Artist - Shaun Tan

A tie! Well I'm looking forward to reaching each of those books and have my fingers crossed for something special from both authors.

Friday, October 30, 2009

Unseen Academicals

Every new Pratchett book that comes out now is bittersweet. It's always terrific to get a new one and at the same time I have to wonder if it will be the last book before he succumbs to Alzheimer's. Setting that aside Unseen Academicals was a mid-range Discworld book; not one the best but far the painful worst.

This might the most British book that Pratchett has ever written. Considering that he's done multiple Shakespeare parodies that's quite an achievement. This time around the topic up for skewering is football (a.k.a. soccer but they don't try to Americanize the references for the releases on this side of the Atlantic) and the culture that surrounds it in the U.K. which I only know from imported sitcoms on PBS and passing references to it from the BBC. Consequently I suspect a lot of the book went over my head which may be why I found it lacking in the usual wordplay that Pratchett indulges in. The humor this time around seemed to be more situational than funny narrative asides.

For those who have not heard of him (though I suspect that anyone who stumbles onto this post has) Terry Pratchett is the author of the Discworld series, an extremely long series of satirical fantasy novels which started out as straight parody of some of the bigger names in the field at the time and wound up exploring the human condition.

This time around the wizards of the Unseen University have to play a game of football or risk losing a large bequest. Over the years the game has transformed in the rowdy streets of Ankh-Morpork into something that is less like a sport and more like a riot. The patrician of the city seizes the opportunity to bring the game under control and commissions the wizards to establish a league. Complicating this plot are the common man who feel very possessive about their game and don't really care to have someone tell them how to play. On top of that there's the tale of two star-crossed lovers separated by team loyalty, a busy body cook, a dwarvish fashion revolution, and an extremely intelligent goblin who harbors an extremely dark secret.

That goblin is the real focus of the character arc in the book and that might be the biggest flaw. He is given a storyline of self-discovery that Pratchett has used many times before. The notes are changed a bit but the song remains the same for these characters which makes them feel a bit redundant in the scope of the entire series. Oddly though he did add a new minor character to the cast as a paid to be evil within limits wizards who I hope to see again since there isn't anyone else quite like him around.

This is the longest Discworld novel and somehow it never feels like it drags. Pratchett keeps spinning new plot thread after new plot thread and while I felt that they didn't dovetail very well they were not dull. This is a surprisingly dense novel in that regard.

As usual for Discworld I laughed, I didn't cry (no one saw anything so they can't prove it), I enjoyed it. I can't say I'd recommend it as a first Discworld novel for someone who hasn't read any of them since I don't think it ranked among the best (go with Guards! Guards!, Small Gods, or Reaper Man if you haven't). Of course if you love your football then you'll probably appreciate Unseen Academicals even more than I did.