Friday, September 11, 2009

Review - Fax From Sarajevo

Fax From Sarajevo
by Joe Kubert
1997 Eisner Winner for Best New Graphic Album

Fair warning on this review: it's going to be gushing. I can sum it up right now as any comic fan needs to read Fax From Sarajevo and I wouldn't hesitate to recommend it to anyone other than those completely prejudiced against the medium. It ranks among the best that I've ever read.

Joe Kubert cut his teeth on war comics. He is inarguably the master of that comic genre with most of war comics set in World War II. In the seventies he mostly retired from comic books to start a school for training comic artists. So when he emerged from his retirement with Fax From Sarajevo it was a big deal. It took his already impressive skills, applied them to a slightly different situation, and the result was the masterpiece of his sixty-five year long career.

It's the Bosnian War at heart of Fax From Sarajevo where a cartoonist who worked with Kubert finds himself and his family trapped in a suburb as the Bosnians siege the city. His only consistent lifeline for getting information out to his friends is a fax machine. As the siege continues for months his priorities shift from attempting to continue life as usual to survival to escape.

The book is populated with the faxes that provide the title. These faxes often provide a direct account of the events that Kubert just dramatized on the previous pages. Instead of being repetitive they bring home the fact that this is a true story and often bring a bit more context to events both in terms of emotion and plot.

The attack on Sarajevo in the Bosnian War wasn't an attempt to occupy a city, it was an attempt to exterminate its inhabitants. That means that one of the most effective things about this book is the way Kubert handles the violence. It's quickly made clear that gunmen, mortars, and bomb throwing soldiers are lurking everywhere. Calm scenes are punctuated with explosions and the tension never lets up. It just can't when things can always get worse.

Kubert may be accustomed to drawing GI's in trenches but the same visual techniques make Fax From Sarajevo terrific. The grim faced characters pushing on through a hail of bullets gets a whole new dimension when it's a family instead of soldiers. Kubert also paces his story visually so that there will be many moments where you will flip a page and recoil in shock.

The worst thing I can say about Fax From Sarajevo is that some of Kubert's dialog is rough. And it's not even rough enough that I can call it a bad thing; it's just that some of it tends to be a bit exposition heavy.

So Fax From Sarajevo is a book that I cannot recommend highly enough. Kubert channeled his personal attachment to the material into a spectacular work. It sheds light onto a conflict that is often overlooked by those not directly involved and does so in a way that will take your breath away and leave your fingernails chewed to nubs.

Tuesday, September 8, 2009

Review - The Name of the Game

The Name of the Game
by Will Eisner
2002 Eisner Award Winner for Best Graphic Album

Hey, they guy who wrote and drew this book has the same name as the award! Isn't that a crazy coincidence?

Will Eisner has won the award that holds his name several times for his work from the forties, his modern graphic novels, and once for a book on the nature of comics. The fact that the award is named for him says something about his influence in the field. When it comes to Eisner's work the typical question is if it's brilliant, excellent, or just extremely good. With The Name of the Game I have to go with "excellent".

While in the broadest sense The Name of the Game is a generational story of a family I think it's tight focus on one particular man really makes it the story of a life and how various marriages affect him. There is no other word to describe this man than "cad"; he's an unscrupulous womanizer who uses every person he meets. He's born into a New York society family in the late nineteenth century and over the next sixty years destroys lives.

But enough about the plot; it's pure melodrama and it's not the point of The Name of the Game. Eisner uses the high society family troubles as a stage for other points. The family at the heart of the story is the top of Jewish society and while they may be the cream there they cannot break through to the larger New York group. And at the same time that they are the victim of discrimination they find comfort in looking down on Jews from other national backgrounds.

Then there's the class struggles that drive so much here. The book opens with a coda that bettering ones social standing depends on making the correct marriage. I think it's obvious say that this leads to a lot of unhappy marriages that cruelly self-destruct.

Entire books have been written about what a spectacular artist Will Eisner is so I feel it's a bit redundant for me to rave over him. The expressions and body language for the characters in The Name of the Game could nearly tell this story on their own. On top of that the story spans a a full lifetime and a little bit more so every character has to grow and age as it progresses. And if that wasn't enough this is a story about people keeping up appearances and the nature of that changes rapidly; keeping tract of the styles alone must have been a phenomenally difficult task.

If that wasn't enough Eisner's skill at creating fantastic page layouts is put to terrific but subtle use. Panels blend together and borders come and go as needed. Eisner doesn't do a lot of flashy things with the pages but I'm inclined to think that's to help bring the focus in on his cast of broken characters.

The Name of the Game is a terrific piece of work by a creator who is arguably the most influential comic book artist ever (there's one person I'd argue is on the same level for defining the art form but I'll get to him later this week). It showcases some wonderful storytelling in the art by Eisner that is only brought down slightly by the weaknesses in the actual story. And those weaknesses are negligiable given that the focus of the book is elsewhere.

Sunday, September 6, 2009

Review - Your Hate Mail Will Be Graded

Your Hate Mail Will Be Graded: A Decade of Whatever 1998 - 2008
by John Scalzi
2009 Hugo Winner for Best Related Non-Fiction

In a sign of how much things have changed three of this year's Hugo winners were published on the web for free before being packaged up in a more permanent format. If we look into the nominees that didn't win you'll find new media lurking. Between the webcomic and the viral video phenomenon there is Your Hate Mail Will Be Graded, a collection of entries from John Scalzi's blog Whatever.

I don't like being the greenhouse owner chucking rocks even if my greenhouse is an nearly microscopic hobbyist set up growing two or three orchids and the rocks are getting chucked at the giant agricultural conglomerate farm growing a dozen cash crops. Blogs are just too personal; it feels like I'm judging Scalzi rather than the book itself. I'm going to be even briefer than usual as a result. Unless you're a big fan of John Scalzi and his blog then you shouldn't bother with this book. And even if you are a fan it's going to be a tough sell.

The fundamental problem with Your Hate Mail Will Be Graded is inherent to its nature: it's a collection of blog entries. It is a set of short essays, hastily written, with no oversight beyond popping out whatever is on the author's mind. Some of them are witty, some of them are interesting, but on the whole they're nothing special and bundling them together in one large volume just highlights the problem.

For every interesting essay like "Being Poor" where Scalzi places the realities of American poverty down in simple facts there's three where he takes lazy swings and the low hanging fruit of people he objects to. Yes, creationists fail at basic reasoning skills but you can't swing a dead cat on the Internet without finding that. And for ever clever bit of political writing like a list of why you wouldn't want Ayn Rand as your mother there's a pile of demagoguery that's tiring to read.

It doesn't help that most of these essays aren't well written. For the most part they're off the top of the head fluff. On a blog that's less of a concern; as an online journal the quality of the writing takes a back seat to the day to day connection the readers get. Placing them all down on paper as essays on the other hand removes that context.

I don't dislike John Scalzi or his writing. I don't read his blog because I'm just not that interested in it; the few blogs I read are more focused and I don't read any author's blogs. Your Hate Mail Will Be Graded has not changed my mind about reading his blog though that's because I know that any time Scalzi writes a great essay I'll be able to follow the links back to it. The book has made me firmly believe that blog entries are not worth collecting unless there are major revisions.

Saturday, September 5, 2009

Neil Gaiman's Library is Slightly More Extensive Than Expected

Shelfari has posted images of Neil Gaiman's library. They're numerous and large enough that you can zoom in on the individual titles that he has shelved (or not shelved as the case may be). I've seen large home libraries before. I've seen extensive author's libraries before. This is the single largest private library that I've ever seen. Here's a quick sample that doesn't even begin to cover it:


There's just one more thing. The library that Shelfari has the photos of? It's his downstairs library and he keeps the reference library upstairs.

Thursday, September 3, 2009

Review - Girl Genius Volume 8: Agatha Heterodyne and the Chapel of Bones

Girl Genius Volume 8: Agatha Heterodyne and the Chapel of Bones
by Kaja and Phil Foglio

2009 Hugo Winner for Best Graphic Story


At this moment there are five webcomics that I follow regularly and Girl Genius is one of those. Besides entertaining me one of the big attractions of the series is that is created by the Foglios who have been doing nerd humor far longer than is healthy for any human being. Phil won a pair Hugos for best fan artist in 1977 and 1978 but then he moved into the area of professional artist where a cartoonist can't compete with someone who paints rockets. So in some ways it is appropriate that they have received some recognition by winning the first Hugo for best graphic story. I just wish that it had been for a better portion of that story than Agatha Heterodyne and the Chapel of Bones.

The webcomic Girl Genius features a steampunk world of mad scientists whose inventions run rampant. In the past the greatest of these mad scientists were the Heterodyne family. Twenty years ago they attempted to bring order to the madness but vanished shortly after an attack destroyed their castle. Their friend stepped into the vacuum and set himself up as a tyrant ruling all of Europe for the sake of ending the non-stop wars. Now the lost heir to the Heterodyne family has resurfaced and become entangled in the plots of both the ruler of Europe and the mysterious "other" who drove the chaos before.

That brings us roughly to volume eight in which our titular heroine has returned to her ancestral home; an intelligent castle filled with deathtraps that is badly in need of repair. Agatha needs the castle in order to stand against all those who would use her. And as she progresses alone into the castle her would be lover, and heir to the European throne, tries to follow her in. Complicating things is a woman claiming to be the Heterodyne heir who entered the castle first and has a scheme of her own that doesn't involve getting the castle functional again.

My biggest problem with Agatha Heterodyne and the Chapel of Bones is pacing. There's two core plots in the book: Agatha getting to the center of the castle in order to repair it and her not-willing-to-admit-it boyfriend trying to get into the castle. The first should be a madcap adventure given that it takes place in a castle full of deathtraps and features the only direct villain in the book. The second should be effectively an afterthought. And yet the first is cut short while the second is dragged out. Agatha enters the castle, bumps into the villain, and runs for her life. Then it jumps to her boyfriend who spends a lot of time talking with the supporting cast about helping her and making some false starts before finally getting on with it. When the story cuts back to Agatha she's already at her goal and the villain has vanished from the book.

It comes down to this particular set of strips are a bridge. They connect the dramatic confrontations of the previous book with what promises to be an action packed climax to the castle storyline in the next. But a bridge doesn't stand very well on its own. The characters are isolated in this book and the plot is thin. It's a book that only works in the context of the entire webcomic.

On the other hand Phil's artwork is always a delight. His character designs are so distinctive that you would never mistake a Foglio drawing for anyone else. Their sketchy, swirled figures are lively and make them almost leap from the page. Phil's comic timing is a lot of fun as well and that ties into his impressive ability at page design. He has a classic sense of storytelling in his artwork that prevents Girl Genius from descending into just a set of fan pandering glory shots.

In general the story reads better in a book format than one page every few days. There's an inherent break when you read the story on the web that vanishes in the published format. Also the oversized artwork in the printed books looks better. The volume is oversized even for comic collections and it makes the artwork even more enjoyable.

While I may not recommend Agatha Heterodyne and the Chapel of Bones specifically since it is a terrible starting point and does not work as a book on its own I do recommend reading Girl Genius. Kaja and Phil Foglio have put together a series that is a lot of fun even if this particular volume isn't their best. And I recommend getting the printed collections because they look even better than the pages on the web. Just start at the beginning rather than with this book.

Tuesday, September 1, 2009

Review - The Graveyard Book

The Graveyard Book
by Neil Gaiman
2009 Hugo Winner for Best Novel

I've said in the past that despite my appreciation for Neil Gaiman he recent output has been a bit repetitive. He tends to go back to the same broad concepts repeatedly and so while he may do a great job of telling the story I can't help but say, "You've already told us that one!" As a result I wasn't expecting much going into The Graveyard Book. As a YA novel there's practically a license to reuse old material and YA usually translates to "watered down for the kids". I was half right on that. The Graveyard Book isn't the equal of Gaiman's books created for adults; still, it is very good at what it set out to be.

Nobody was a toddler when his entire family was murdered and he wandered into the graveyard to be adopted by ghosts who live there. He grows up under their protection and has adventures in the magical world that this old graveyard contains.

It might be easier to think of this book as an anthology. Each chapter is its own effectively self contained story as Nobody and a new friend explore a Celtic burial mound or Nobody attempts to find a headstone for a witch who was buried without one. It's an episodic format common to children's books and while I won't complain about that format I will say that there's far too few episodes.

The YA market calls for shorter books for shorter attention spans. That's where the one adventure per chapter format comes from. The problem is that The Graveyard Book is just eight chapters long and that last chapter is a denouement for the entire coming-of-age story. That makes the book far too short (there's a phrase you won't find me saying often). As an adult reader it took me a bit more than two hours to read the entire thing.

If Gaiman was a terrible writer than this length wouldn't have bothered me. Gaiman is a good storyteller and I kept getting glimmers of it in The Graveyard Book that are constantly cut off before they can fully develop. You can see the threads where there's obvious places to insert further stories into the book. It's very common for characters to be given a grand introduction and then completely abandoned. Nobody's adopted ghostly parents adopt him and then effectively vanish for the rest of the novel. So much is left undeveloped that it makes The Graveyard Book feel half-finished.

Then there's the plot thread that runs through the book regarding the killer of Nobody's family. About three-quarters of the way through the book it takes a sharp left into weirdness and concludes so poorly that I was shocked. It was as though Gaiman said to himself, "I need a big villain for this book!" and so threw in a bland action scene for a climax. It's completely different in tone from the rest of the book. Even with occasional dropping of hints the conclusion still felt like it came out of left field. The entire climax could have been skipped with the only real downside being making an already too short book even shorter.

The Graveyard Book is one of those instances where I have to acknowledge that I'm not the audience for it. While I may have found it to be a bit flat I would have loved the novel if I had read it when I was ten. My ten year old self isn't writing this review (you can tell because it isn't a stream of consciousness rambling that compares the book to cartoons I just watched) so I have to conclude by saying The Graveyard Book left me lukewarm; what there was of it was decent but it was so shallow that it felt more like an outline than a novel. On the other hand I may give a copy or two out at Christmas because I know some ten year olds who will love it.

Sunday, August 30, 2009

My Fall Television Season

I don't watch a lot of television. It's not that I dislike it; it's just that I've got a lot of entertainment options and don't care to try to sort the wheat from the chaff on television any more. So with the new fall television season hitting I'm watching absolutely no new shows.

Well, let me amend that; I'm watching absolutely no new shows being broadcast. There are however two programs that I've found recently that I'm watching and one that I'm looking forward to seeing again since I never expected for it to be brought to the United States. Oddly enough all three are from Asia though that wasn't something I was looking for, it's just that two of the shows are unique and the other is an exceptional drama.

The first show is a nostalgia trip for anyone who loves old Nintendo games: Game Center CX. The premise of the show is going to sound dull. A man sits down at a conference table in a featureless office and plays old video games. The trick in this case is that the man playing the games is a lovable goof who isn't very good at the games. He struggles through some of the most notoriously difficult games with occasional assistance from the rest of the production crew. It's entertaining to watch his frustration grow with each set back and see the triumphs when he finally gets past a challenge.

Unfortunately Game Center CX is Japanese and only airs there. An attempt to bring episodes to the United States stalled and it doesn't seem likely to happen. On the other hand there are about a dozen translated episodes that you can watch at Crunchy Roll. I recommend starting with the Ghost n' Goblins episode since anyone who remembers that game will also remember how painfully challenging it was.

Second up for me is a show from 1994 that I'm watching on DVD: The Romance of Three Kingdoms. I enjoyed the novel a lot and this Chinese television series is an faithful adaptation of the book. It's eighty-four episodes long and while each episode doesn't quite correspond to a chapter it comes pretty close. This is the a sprawling epic detailing the civil war that split China in three during the third century A.D. And when I say "sprawling epic" I mean get ready for a cast of important characters numbering over one hundred. This was a conflict that spanned generations and the series follows it from the weakening of the Imperial court to the last betrayals that united China more than fifty years later.

The downside on this one is that it is a production for Chinese television and that shows through sometimes; it was shot on video tape, for example. On the other hand so much effort is put into bringing the giant battles to the screen that I can forgive it's limitations. Not everyone can be John Woo.

Finally the SciFi Channel (sorry, "syfy" is just too freakishly wrong for me to use it) is bringing the last anime television show I got excited about to the air. Monster is an anime that Alfred Hitchcock would have created if he thought of working in animation and it starts airing on October 12. The series is a psychological drama about a doctor who chooses to save the life of a child over the life of a local politician. Years later the child returns to thank the doctor and the doctor finds out that the child has become a serial killer. It's a show about personal responsibility and hard ethical decisions.

I thought this show would never come to the United States for two key reasons. First, it's not a standard anime program. Monster is a serious, adult drama and the market for anime in the United States is tuned to the complete opposite. Making things worse for a company translating the show is that Monster is a long series; if they air one episode a week the SciFi Channel will finish up around March of 2011. That length makes it an expensive investment. I suspect that VIZ media, who is handling the translation, was encouraged by the strong response to the manga; for their sake I hope it's a gamble that pays off.